Rules and systems of play

Rules and Systems of play

In the group stage all teams will play each other in the group (8 ends). In case of a tie after 8 ends a winner will be determined through “one stone shoot-out” whereby each team makes one final draw. The team with the stone closest to the button is the winner.

Points will be awarded in the following way:

3 points for winning in 8 ends.
2 points for winning in “one stone shoot-out”.
1 point for losing in “one stone shoot-out”.
0 points for losing in 8 ends.

15 minutes before the game starts the first team (marked with *) will have 4 minutes of practice followed by two Last Stone Draws (LSD) consisting of 1 stone per player, 1 clockwise and 1 counter clockwise. The winner of LSD (lowest average) decides hammer. Team practising first plays yellow stones. The second team will practice after the first team has finalized its LSD.

Please note that before the game starts a “game photo” of both teams will be taken.

WCF approved sweeping equipment must be used.

Play-off, ranking and tie-breaks

The two highest ranked teams in each group will qualify for the play-offs. The other teams are out of the competition.

Teams are ranked within the group based on:

  1. Number of points
  2. Head-to-head record
  3. Draw Shot Challenge (DSC) (counting the team’s 7 best shots from the LSD)

For the play-offs the group winners will be ranked 1-4, second placed teams will be ranked 5-8. Ranking between teams from different groups will be based on number of points in the group stage followed by the DSC.

In the quarter finals team ranked 1 will play the team ranked 8, team ranked 2 will play team ranked 7 etcetera. In the semi-finals the highest ranked team will play the lowest ranked team. Teams ranked 2 and 3 will play each other.

Best ranked team after the group stage have hammer in the play-off games, play yellow stones and practice first.

All play-off games are played in 8 ends with a “one stone shoot-out” in case of a tie.